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Unreal engine 4 tutorials
Unreal engine 4 tutorials











unreal engine 4 tutorials

Hold Ctrl and drag in a copy of the Energy variable and connect it to a Float - Float node set to 0.25 and connect as shown.Įach time the character jumps, 0.25 will be subtracted from the character's current Energy value. Inside the FirstPersonCharacter Blueprint, while holding Alt drag in the Energy variable and place it next to the Jump script. The last thing we will do before we start generating our actual HUD is provide a way for our character variables to change. This is useful for calling functions or setting properties of the HUD later on, for example if you wanted to hide the HUD while the game is paused you can access the HUD through this variable.ĭrag off the out pin of the Set node and add the Add to Viewport node.Īs the name suggests, this will add the Widget Blueprint specified as the target to the player's viewport, drawing it onscreen. This will create our HUD Widget Blueprint when the game is started and store it as a variable that we can access later. Off the Return Value of the Create HUD_C Widget, select Promote to Variable and name HUD Reference. Select the Event Begin Play node and drag it to the left to make room for the new nodes we will be creating in the next steps.ĭrag off the Event Begin play then add a Create Widget node with Class set to your HUD Widget Blueprint. You can also use Alt + Click on the execute pin to disconnect it.

unreal engine 4 tutorials

This will represent the player character's Energy that we will display on the HUD. This variable will represent the player character's Health that we will display on the HUD.Ĭreate another Float variable called Energy with a Default Value of 1.0. In the Details panel for the new variable, name it Health, change it to a Float variable type and set the Default Value to 1.0. In the My Blueprint window, click the Add Variable Button. This is the playable character's Blueprint in which we will create some information to pass to our HUD Widget Blueprint for display. In the Content Browser, open the FirstPersonCharacter Blueprint located under the Content/FirstPersonBP/Blueprints folder. We will use this later in the guide for our Main Menu setup. Right-click in the Content Browser and create a new Level called Main.

unreal engine 4 tutorials

For more information on Widget Blueprints see the Widget Blueprint documentation.Ĭreate two more Widget Blueprints, one called MainMenu and another called PauseMenu.













Unreal engine 4 tutorials